The use of digital games to teaching computer graphics: An open opportunity

The use of digital games for learning in the higher education is a current trend that is mainly motivated by their pedagogical attributes if they are designed with specific learning objectives in mind. In the specific case of computer graphics, the intrinsic interactive, visual, and addictive nature...

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Main Author: Gonzalez Campos, Jose Saul
Other Authors: Arnedo-Moreno, Joan
Format: Memoria in extenso
Language: English
Published: IEEE 2018
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